Privacy Policy
Last updated: 19 August 2026 · Smash Cards game and website
The short version
- We collect what the game needs: your account, your progress, your purchases, and basic device and crash info.
- We don't sell your data.
- Ads are optional. You only see one if you tap "Watch ad" to double a match reward. No banners, no pop-ups, nothing forced.
- We never ask for your location, camera, microphone, contacts, or photos.
- Want it gone? Delete your account yourself in Settings, any time. For anything else, email mail@aswinmurali.dev and we'll sort it within 30 days.
- Smash Cards is for players aged 16 and over.
1. Who we are
Hola Ash makes and runs Smash Cards, a real-time card battler, and the website at aswinmurali.dev. We decide what the game collects and we're answerable for it.
We're a small independent studio, so we don't publish a postal address. Email is how you reach us for anything on this page, including formal privacy requests and complaints: mail@aswinmurali.dev.
2. What we collect
This is the real list — what the game actually stores, not a catch-all "we may collect" hedge.
Your account
Your email address, and your password stored only as a scrambled hash we can't reverse. Your display name, which other players see. If you sign in with Google or Apple Game Center, the account id those services give us so we recognise you next time. Sign-in tokens, how many times you've signed in, your login streak, and when you last played.
Your progress
Your cards, lineup and decks. Arena rank, league, XP, battle pass, achievements, tutorial progress. Gem and coin balances and how they changed. Match history and per-card win/loss records. Your guild, your friends list, and whether you're online right now.
What you write
Guild and direct chat messages, with who sent them and when, so conversations survive between sessions. Messages and display names run through an automatic profanity filter. Don't put anything private in chat — other players in the channel read it, and we can read it when investigating abuse reports.
Your device
A device identifier, your platform (iOS, Android or desktop) and app version, and your IP address in our server logs. Your push notification token, if you allow notifications. When the game crashes, a crash report with your device model, OS version, and what the app was doing. App start times and network timings, so we can find what's slow. Your device's advertising ID, used by the ad system in the next section.
How you play
Gameplay events like finishing the tutorial, opening the store or completing a match, recorded with the time, your user id, device id, platform, level and league. This tells us which parts of the game work and which don't.
What you buy
Which item, when, the price the store showed, and the receipt id from Apple or Google. Plus a lifetime-spend figure used for support and economy balancing.
We never see your card number, bank details, or billing address. Apple and Google handle payment entirely. We only get a receipt saying a purchase happened, which we verify before granting your items.
3. Ads
Smash Cards shows rewarded ads only, and only when you ask for one.
Win a match and the victory screen offers a "2× — Watch ad" button. Tap it, watch the video, and your coins and gems double. That's the only advertising in the game — no banners, no interstitials, nothing between matches. Never tap it and you'll never see an ad, and the rest of this section won't apply to you.
Who serves them
Ads come through AppLovin MAX, which fills each slot from a pool of ad networks. When you watch one, AppLovin and the network that won the slot receive your device's advertising ID, your IP address and rough country, your device and app details (model, OS, language, screen size, app version), and whether you watched the ad through or dismissed it.
They may use that to pick which ad to show you, to check ads are working, and to personalise advertising — including in other apps you use. We don't get a profile back, and ad data changes nothing in your game except granting the doubled reward.
We're paid for ads being watched, not for your data. But some privacy laws still count handing an advertising ID to an ad network as "selling" or "sharing", which is why you can switch it off.
Switching it off
- Easiest: don't tap the button. No ad is requested unless you ask.
- iPhone or iPad: decline the tracking prompt, or turn tracking off under Settings → Privacy & Security → Tracking. Your advertising ID stays private and any ad you watch is non-personalised.
- Android: reset or delete your Advertising ID under Settings → Privacy → Ads.
- Ask us: email mail@aswinmurali.dev and we'll set your account so the ad system is told not to sell or share your info, and to serve only non-personalised ads.
AppLovin's own policy, listing the networks it works with, is at applovin.com/privacy.
4. What we don't collect
This list matters as much as the one above. Smash Cards never asks for:
- Your location. No GPS, no coarse location, no location permission at all.
- Camera, microphone, photos, or your media library.
- Contacts, call logs, SMS, or calendar.
- Health, biometric, financial, or government-ID data.
- What you browse outside the game.
The app asks only for internet access, network status, vibration, notifications if you allow them, and — on iPhone, before any ad is personalised — ad tracking permission. There's no marketing or install-tracking SDK, and no ad network beyond the optional rewarded ads above.
5. Why we use it
European law asks us to name a lawful reason for each use. Here they are. India's DPDP Act treats the first four rows as things you agreed to at signup, and the rest as legitimate uses for running the service.
| Why | What we use | Our basis |
|---|---|---|
| Create your account and sign you in | Email, password hash, linked sign-ins, session tokens | Contract |
| Run the game — save progress, find you opponents, rank you | Progress, match history, rank | Contract |
| Deliver purchases and handle refunds | Receipts, transaction ids, wallet ledger | Contract |
| Chat, friends, guilds | Messages, friends list, online status | Contract |
| Keep the game working — fix crashes, watch performance | Crash reports, timings, device model, OS | Legitimate interests |
| Balance the game and see which features get used | Gameplay events, level, league, platform | Legitimate interests |
| Stop cheating, fraud, abusive chat, duplicate accounts | Device id, IP, chat content, purchase records | Legitimate interests |
| Send push notifications | Push token, device id | Consent |
| Show a rewarded ad when you ask for one | Advertising ID, IP, device and app info, ad interactions | Consent |
| Answer your support and privacy requests | Whatever identifies you and fixes the problem | Legal obligation |
Where the basis is legitimate interests, we've weighed a stable, fair game against your privacy and kept to the minimum that achieves it — and you can object. Where it's consent, you can withdraw any time: turn off notifications in your device settings, or stop tapping the ad button.
6. Who else sees it
We don't sell your personal data for money. We share it only with the services that make the game work, and only what each one needs. The single case some laws count as "selling" or "sharing" is the optional ad system in section 3 — which you can switch off.
| Who | What they get | Why |
|---|---|---|
| Google Firebase | Crash reports, device model and OS, app version, push token, app-usage events | Crash reporting, push notifications, live config, analytics |
| AppLovin MAX and its ad networks | Advertising ID, IP, device model and OS, app version, ad interactions — only when you choose to watch an ad | Serving and measuring the optional rewarded ads |
| Your email and basic profile if you use Google sign-in; purchase receipts via Google Play | Sign-in and in-app purchases | |
| Apple | Your Game Center player id if you sign in with it; purchase receipts via the App Store | Sign-in, achievements, in-app purchases |
| Google Cloud Platform | All game data — they host our servers and database | Running the game |
Our servers run on Google Cloud. These providers operate globally, so your data may be processed outside your country, including in the United States. Where it leaves the EU, UK or India we rely on the standard contractual clauses our providers have in place, plus encryption in transit. We'll confirm the hosting region for your data if you ask.
Other players can see your display name, rank and arena, guild, achievements, whether you're online, and whatever you write in chat. Nothing else.
We'll also hand over data if the law genuinely compels us — a valid court order, a lawful government request, or to stop someone being harmed. We'll push back on requests we think are improper, and tell you where we're allowed to. If Smash Cards is ever sold, your data moves with it; we'll tell you in the game first, and the new owner stays bound by this policy until they give you notice of their own.
7. How long we keep it
| What | How long |
|---|---|
| Your account and progress | As long as your account exists |
| In-game mail and rewards | 29 days, then deleted automatically |
| Match and card statistics | 30 days for individual records. Aggregate win/loss counts are kept for good and aren't linked to you |
| Ladder history | 2 months, then deleted automatically |
| Chat messages | Until the channel goes, or you delete your account |
| Purchase records | Up to 7 years — tax law requires it. This one survives account deletion |
| Server logs, including IP | Up to 90 days |
| Crash and analytics data at Firebase | Google's own schedule, usually up to 14 months |
| Ad data at AppLovin and its networks | Their own schedules — see their policy |
Delete your account from the in-game Settings page and your profile, progress, chat, friends, guild membership and linked sign-ins are removed straight away — not queued, not held in a recycle bin. If you email us instead, we do the same within 30 days. Either way we keep only the purchase records the law makes us keep, stripped of anything not needed for that.
8. Your rights
Email mail@aswinmurali.dev from your account's address, or from any address if you tell us your in-game name. We reply within 30 days. It's free, and we'll never charge you or make the game worse because you asked.
Whoever and wherever you are, you can:
- See your data — get a copy of everything we hold, and who we've shared it with.
- Fix it — correct anything wrong, out of date or incomplete.
- Delete it — remove your account and the data attached to it. You don't have to ask: Settings ▸ Delete Account inside the game does it immediately and permanently. Email works too if you can't sign in.
- Take it with you — get your data in a format another service can read.
- Object or pause — tell us to stop using your data for something, or to hold off while we sort out a disagreement.
- Stop ad sharing — tell us not to sell or share your information with ad networks. Put "Do Not Sell or Share My Personal Information" in the subject line. We also honour Global Privacy Control signals where our systems receive them.
- Withdraw consent — as easily as you gave it.
- Complain — to us first, and to your data protection regulator if we don't put it right.
These come from India's Digital Personal Data Protection Act 2023, the EU and UK GDPR, and California's CCPA/CPRA. The laws use different words but land in much the same place, so we've written one list and we honour it for everyone rather than making you prove where you live.
Two extras worth knowing: in India you can nominate someone to exercise these rights if you die or can't act for yourself, and if we don't resolve your grievance you can escalate to the Data Protection Board of India. We don't make any decisions about you purely by machine, and we don't collect the kind of sensitive information California singles out for extra limits.
9. Players under 16
Smash Cards is for players aged 16 and over. It isn't aimed at children and we don't knowingly collect data from anyone under 16 — an age floor that sits at or above what both US and European child-privacy law requires. We don't knowingly show ads to children either.
If we find out someone under 16 has an account, we delete it and its data promptly.
Parents and guardians: if you think your child has given us data, email mail@aswinmurali.dev with their in-game name or the email they used. We'll check, delete the account, and confirm — normally within 7 days.
10. How we protect it
- Everything between the game and our servers is encrypted with HTTPS.
- Passwords are stored only as salted hashes. Nobody here can read yours.
- Sign-in uses short-lived tokens that expire about every 15 minutes.
- Purchase receipts are cryptographically verified against Apple's certificates before anything is granted.
- Admin tools aren't reachable from the public internet — they sit behind a restricted proxy and a firewall.
- Only people who need player data to run the game and handle support can get at it.
We won't claim to be unbreakable; no honest service can. If a breach touches your data we'll tell you and the relevant regulator as fast as the law requires — within 72 hours in Europe, and without delay in India.
11. Changes and contact
When this policy changes we update the date at the top. If a change actually affects your rights or how we use your data, we'll tell you in the game or by email before it takes effect, so you can object or leave. We won't quietly apply a worse policy to data we already hold.
Questions, requests, complaints, or ad opt-outs all go to one place:
- mail@aswinmurali.dev — monitored, and the contact point for privacy grievances including under India's DPDP Act.
Not happy with our answer? You can go to the Data Protection Board of India, your EU supervisory authority, the UK Information Commissioner's Office, or the California Privacy Protection Agency, depending on where you live.